
Complete Chess Terms List & Glossary
by Paul Chessini
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Introduction
Chess is not only a strategy game, but a language as well. As a newbie who wants to learn chess terminology for beginners and definitions, or as an experienced player who wants to broaden your chess vocabulary, learning the proper chess words can help you study, write comments, and analyze a game after it is finished much easier. This chess terms list combines basic explanations of terms in plain English with examples and practical chess expressions and chess slang you will hear at tournaments, or playing online chess. Are you a beginner? Warm up with our tips on chess tips for beginners.

What Are Chess Terms and Why They Matter
The chess terminology allows players to convey their meaning perfectly: whether it is chess move terms such as check, capture, and promotion, or tactical concepts such as fork, pin and skewer. A common chess glossary accelerates the improvement, simplifies the streams and books and allows you to talk over the games with your coach or club mates. The formal backbone of the regulations can be read in the FIDE Laws of Chess, which is the official rulebook.
Complete Chess Terms List (A–Z)
The following is an A-Z list of chess terms and their succinct definitions and bite-size examples. Make it your living chess glossary—bookmark it and come back to it as you expand.
A
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Activity — Piece mobility and influence. “White improved activity before the endgame.”
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Advantage — A better position (material, structure, or initiative).
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Algebraic notation — Standard system to record moves (e.g., Nf3, exd5). Learn more in what is algebraic chess notation.
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Attack — Coordinated pressure on a target (king, square, or weakness).
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Automatic move — A natural move played quickly, sometimes without calculation.
B
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Back rank mate — Mate on the first/last rank when the king is boxed by its own pawns.
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Battery — Lining up two pieces (often queen + bishop/rook) on a file/diagonal.
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Blitz — Fast time-control chess. See what is blitz chess.
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Blunder — A grave error that significantly alters the assessment.
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Book — Opening theory; “This line is still book.”
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Break (pawn break) — Refers to a pawn move that poses a challenge to the center or structure, such as …c5, f4.
C
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Capture — Taking an opponent’s piece (x in notation).
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Center — The four central squares (e4, d4, e5, d5) and their surroundings.
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Check — A move that attacks the king.
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Checkmate — The king is attacked and cannot escape; game over.
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Classical chess — Longer time controls (e.g., 90+30).
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Clearance — Vacating a square/line for another piece or tactic.
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Counterplay — Creating threats while defending.
D
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Decoy — Luring a piece/king to a bad square.
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Deflection — Forcing a defender to leave a key task.
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Development — Bringing pieces into play efficiently.
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Discovered attack — Shifting one piece to expose the attack of a second piece.
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Doubling rooks — Two rooks on the same file/rank for pressure.
E
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Endgame — Phase with reduced material; king activity matters most.
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En passant — Special capture when a pawn moves two squares and passes a capture square.
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Equalize — Leveling the position as Black in the opening/early middlegame.
F
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Fianchetto — Developing a bishop to b2/g2/b7/g7.
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File — A vertical column (a–h).
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Fork — Two or more targets are attacked with a single piece. “Nf7 forked king and rook.”
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Fortress — A structure the opponent cannot break through.
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Frequent check — Repeating checks to force a draw or gain time.
G
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Gambit — Sacrificing material (often a pawn) for initiative.
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Good knight VS bad bishop — Knight defeats a bishop when its own pawns block the bishop.
H
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Hanging piece — An undefended piece that can be captured.
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Hole (weak square) — A square that cannot be guarded by pawns (e.g., d5 in many structures).
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Hybrid time controls — OTB and online/remote arbiters are combined in hybrid time controls (contemporary events).
I
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Initiative — The right to make threats that must be answered.
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Interference — Inserting a piece between two attacking/defending lines.
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Isolated pawn (IQP) — A pawn that has no friendly pawns on nearby files.
K
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King safety — Minimizing risk to your king.
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Queenside/Kingside — A-file side (queen) / The h-file side (king).
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Kite — Informal: a piece that “soars” via long maneuver (slang/streamer usage).
L
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Line (open/half-open) — A file/diagonal for rooks/bishops/queen.
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Lock — Fixing a structure (e.g., closed center).
M
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Material — The sum value of pieces.
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Minor piece — Bishop or knight.
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Mating net — A pattern that traps the king.
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Model game — An instructive example to learn a theme.
N
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Novelty (TN) — A fresh move in well-known theory.
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NN move — “No-name” or unknown player (historical notation/DB reference).
O
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Open file — No pawns on a file; rooks love them.
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Opposition — One tile separates the opposing kings; this is a crucial endgame pattern.
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Outpost — A strong square for a piece, especially a knight shielded by pawns.
P
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Passed pawn — A pawn with no enemy pawns to stop its advance.
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Pawn storm — Advancing pawns toward the enemy king.
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Pin — If a piece moves, it exposes a more valuable piece or king.
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Prophylaxis — Preventing the opponent’s plan.
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Promotion — The process of moving a pawn to the last rank in order to create a new piece.
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Puzzle rush — Popular tactic training mode online.
Q
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Quality — Exchange value: rook vs minor piece.
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Quiet move — A non-forcing move that improves position or creates a hidden threat.
R
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Rank — A horizontal row (1–8).
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Resign — Concede the game when the position is hopeless.
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Rook lift — Rook swings up the rank and across to attack (e.g., Re3–Rg3).
S
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Sacrifice (sack) — Giving material for time/attack/structure.
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Skewer — Placing a piece of greater value in front of one of lesser value.
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Space — Greater mobility and territorial control.
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Stalemate — Draw since there is no lawful move and the king is not in check.
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Structure — Pawn formation that shapes plans.
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Swindle — Turning a lost position around via trick/resourcefulness.
T
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Tempo — A “move’s worth” of time; gaining/losing tempo.
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Tension — Unresolved captures/pressure in the center or on a wing.
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Tiebreaks — Blitz/rapid games used to settle a classically drawn match.
U
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Underpromotion — Promoting to a piece other than a queen (often a knight).
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Unpin — Breaking a pin, often by moving the pinned piece or interposing.
V
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Variation — A series of actions; sometimes known as an opening line.
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Visualize — Make calculations by "seeing" moves without actually moving any pieces.
W
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Weakness — A square, pawn, or piece that is hard to defend.
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Windmill — The traditional strategy of repeating a found check to earn material.
Z
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Zugzwang — Any move worsens the position; common in endgames.
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Zwischenzug (in-between move) — An unexpected intermediate move with tempo.
Want to put terms into action? Try these reads next: how to win in chess and best chess openings for White. For hands-on practice, set up a home board with tournament-approved chess sets and digital chess clocks.
Common Chess Terms for Beginners
A quick-start set of common chess terms every learner should know:
Term |
Definition |
Example |
Check |
Your king is attacked; you must respond |
…Qh4+ forces a king move or block |
Checkmate |
King is attacked and cannot escape |
Back-rank mate with …Re1# |
Capture |
Taking an opponent’s piece |
Bxe5 wins a pawn |
Develop |
Bring pieces into play |
Nc3, Bc4, 0-0 |
Castle |
King + rook move for safety/rook activation |
0-0 or 0-0-0 |
Stalemate |
No legal moves; not in check → draw |
King blocked, side to move has no moves |
Promotion |
Pawn reaches last rank and becomes a piece |
a8=Q |
En passant |
Special pawn capture after a double-step |
exd6 e.p. |
More step-by-step primers: beginner chess strategy and how to win chess in 10 moves.
Cool & Slang Chess Terms
This is the fun chess lingo you’ll hear from streamers and club players — a natural part of chess jargon:
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Boom! — A flashy tactic or winning shot just landed.
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Brilliancy — An exceptionally beautiful game or move.
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Engine move — A computer-like resource humans rarely find.
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Flagging — Winning on time in blitz.
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Hot square — A square both sides fight over constantly.
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Mouse slip — Online misclick (“oops”) in digital play.
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Sack — Short for sacrifice.
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Tilt — Playing worse after a bad loss; emotional slide.
For a complementary reference, see Chess.com’s Chess Terms (broad community glossary).
Chess Phrases and Expressions
Common chess phrases you’ll hear from coaches and commentators (and why they matter):
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“Passed pawns must be pushed.” — In many endgames, advancing a passed pawn creates winning chances.
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“Don’t bring your queen out too early.” — Queens that are overextended may lose tempi and be pursued.
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“A knight on the rim is dim.” — Knights are usually strongest near the center.
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“Open files belong to the rooks.” — Activate rooks on open/half-open files.
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“The threat is stronger than the execution.” — Pressure can be more valuable than immediate capture.
Bring these to life on a real board: how to set up a chess set and explore premium gear in chess boards and premium chess pieces.
How to Learn Chess Terminology Faster
Level up your chess terms faster with habits that stick:
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Make mini-cards — Write a term + a 1-line example (e.g., Fork — Nf7! forking K+R).
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Practice with puzzles — Apply terms in tactics every day (10–15 mins).
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Play & annotate — After each game, label what happened: pin, skewer, pawn break.
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Watch commentary — Pause streams and explain a plan in your own words.
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Use training tech — Explore chess computers to analyze positions and drill motifs.
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Solo training — Ideas in how to play chess by yourself help you rehearse terms at your pace.
Mini Tactics Lab
Fork (KN forks K+R)
The moment 23…Rf8 24.Rf1 Be6 then 25.Rxf2?? Rxf2+ that illustrate tactical forks/skewers
Pin
FEN (static)
r1bqk2r/pp1n1ppp/2p1pn2/8/3P4/2N1BN2/PP3PPP/R2QKB1R w KQkq - 2 8
Skewer
FEN (static)
4r1k1/1p3pp1/p3b2p/2q5/1Q6/2P3P1/PP3PK1/4R3 b - - 0 1
After …Qd5+, White’s king moves and the queen picks up material behind it.
Opposition (king endgame)
FEN (static):
8/8/4k3/8/4K3/8/8/8 w - - 0 1
White to move — without the opposition, White cannot make progress; with Black to move, White would gain opposition and advance.
Zugzwang
FEN (static):
2n5/1p2n3/1p4k1/3p3p/P2P1B1P/2K2B2/8/8 w - - 17 57
“Black to move and lose: Any move by Black leads to material losses (typical opposition zugzwang).”
Underpromotion
Buying Guide: Gear Up Like a Champion
If this chess terms list inspires you to play more, consider leveling up your kit:
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Tournament-Approved Chess Sets — Championship-style sets for training and club play.
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High-Quality Chess Boards — Durable boards with proper square sizes.
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Digital Chess Clocks — Essential for practical training and faster time controls.
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Chess Computers — Electronic boards and analysis tools for structured self-study.
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Chess Gifts & Collectibles — Celebrate milestones and favorite events.
FAQ – Chess Terms
What are chess sayings?
Simple, easy to remember chess phrases such as “Passed pawns must be pushed”, “A knight on the rim is dim”, and “Open files belong to rooks” are used to convert the complicated strategy to common language. Historical overviews and terminology context see Encyclopaedia Britannica – Chess.
What are the words used in chess games?
The major chess words are check, checkmate, capture, castle, promotion, fork, pin, skewer, gambit and endgame. See the common chess terms above and A-Z chess glossary.
What are the most important chess terms?
For beginners: check, checkmate, fork, pin, skewer, open file, passed pawn, opposition. For improved: add prophylaxis, pawn break, exchange sacrifice, zugzwang, zwischenzug.
What is the oldest chess term?
Such historical terms as gambit and checkmate are centuries old and can be found in the earliest works of chess, translations of Persian/Arabic material, and later European.
What are 21 moves in chess?
There’s no official rule or concept called “21 moves.” From the starting position, White has 20 legal first moves (16 pawn moves + 4 knight moves). Some articles use “21 moves” informally (e.g., click-bait titles), but it’s not part of standard chess terminology.
What is the 75 rule in chess?
In FIDE Laws of Chess, a game is automatically drawn when 75 consecutive moves (both players, i.e. 75 full moves) are executed without a single move or pawn capture. Then there is the famous 50 move rule that can be used in such a scenario to claim a draw.
In Conclusion — Mastering Chess Terminology
Learning chess isn’t only about memorizing lines; it’s about speaking the game’s language fluently. Keep this chess terms list close as your everyday chess glossary. Apply new chess phrases in analysis, use the chess lingo you pick up from coaches and streams, and your understanding will jump quickly. For next steps, try how to get good at chess and explore practical winning ideas in how to win in chess — then bring it to the board.